Learning how to play the Iron Cross Craps System won’t take a reader more than a few minutes to grasp the concepts. Remembering the strategy employed may take a session or two at a live casino craps table, but using advanced play isn’t tough either,it’s just a matter of putting the ideas into action!
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Like all gamblers, craps players are always on the lookout for a new system. The Iron Cross isn’t a progressive program like the Colonel’s craps system, but it does take advantage of the field wager, which covers the numbers 2, 3, 4, 9, 10, 11 and 12.
How the Iron Cross System Works
The Iron Cross is sometimes called the No Seven system, because the player covers all the possible numbers on the table except the dreaded 7. Most players bet the pass line and therefore root for a seven on the come-out roll, or the first roll with a new shooter. Rather than go against an entire table of players, the Iron Cross player usually waits until a pass-line number is established and then makes a wager in the field and also places the numbers 5, 6 and 8, to cover everything but 7. When you first try the Iron Cross, start with small wagers, but let’s assume you are playing at a $10 craps game so your field bet must be $10.
If you already know how to play craps, then you know the place bets are wagers on specific numbers, and you know the wager on the number 5 will be $10 and the wager on 6 and 8 will be $12 each. You should get your four wagers down before the next roll of the dice. Tell your inside dealer you want the 5, 6 and 8 for $34 total, then place the $10 bet in the field yourself. By doing this you have covered every number, 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12, except 7. You’ll win on every roll now except the 7, which will cost you your entire $44 in bets.
There are a total of 36 ways that the dice can total a number on the craps table. Seven is the easiest number to make, and can roll in six ways (1-6, 6-1, 5-2, 2-5, 4-2, 2-4). There are 30 ways another number can roll, so the odds that you will see a winning total on the next roll are 30 to 6, or 30 out of 36. However, you also get an extra payoff when the dice total 2 or 12, since most craps games pay double on the 2 and triple on the 12 for any field bets.
However, regardless of how many times you’ll win, the house still holds the advantage. You can expect that edge to be 2.48 percent if the casino pays double on 2 and triple on 12 (or vice versa) for field wagers. The way your play works is fairly simple.
When you have your $44 in action and a field number rolls, you’ll be very happy, because you’ll get a full payoff on the field and your place bets will stay up and require no more attention. Your $10 wager in the field will win $10 on 3, 4, 9, 10, 11. When 2 rolls you’ll win $20 and when 12 rolls you’ll win $30. Take your payoff and leave your original $10 bet where it was.
Learning how to play Colonel’s crap system will take you just a few minutes and you will realize that it is easy and fun and comes with additional benefits while playing it. Even after you experience a scary streak of losses, you will enjoy wonderful payouts in the long run. The Colonel's Crap System is attributed to Colonel, who was a real player and spent about 20 years playing craps in Harrah’s Nevada. Rumors have it that the old man used to be a colonel in US Army even though no one can really confirm this. Ideally, Colonel's Crap System primarily involved placing a bet in a ‘field’ area of crap game.
When the old man played craps at Harrah’s the field bet featured a single rolling bet and payments were given for various winning rolls ranging from 2 to 12. Rolling of 2 doubled the payoff and rolling 12 tripled the payoff. Colonel used to wait for 3 non field crap rolls to go before he started his system. After this, he used the simple martingale system for doubling up the bets until tapping out of field bet finally came up. The Colonel's Crap System works in a rather simple way. After you place 3 consecutive non field crap rolls, you need to make a bet of $5 on the field. You win when 2, 3, 4, 9, 10, 11 and 12 roll. In case there is no filled bet number rolled, Colonel's Crap System says that you double up the bet to 10 units. Where consecutive rolls do not roll more no- fields, your next bets should be $20, $40, $80 and so on and gives a total final bankroll of 1275.
The most interesting and fun thing about Colonel's Crap System that you will enjoy is the fact as a player, you will never know whether your next bet is going to win a huge payoff of either double or triple the bet or even money. You also need to know about the odds involved with Colonel's Crap System. Sometimes, players tend to miscalculate the odds of being able to see a series of no field rolls or successes field since they add up total payoffs rather than totaling up the winning rolls.
In Colonel's Crap System, the filed numbers usually have a total of 16 wins within 36 rolls and the 36 rolls also have 20 losses. Upon rolling, twelve pays triple and two pays double and the total pay off comes to 19. This of course appears like the real winner in the game. To cut the long story short, a player should expect to lose his or her bet twenty times in the 36 and also get back 19 bets. In overall, a player loses a bet in every 36 bets placed and then house has a 2.78 percentage house edge- 1 divided by 36. If you want to play merely for fun, just look for a crap game with $1 bets and you can start playing with a uniquely small bankroll.